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Genre:
Action - Rating: Warm
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Are you ready to go to war, people? Get yourself
set on killing and destroying everything in your way to reach and wipe
out the enemy's castles. Steer a battallion of troopers, dodge, shoot
and throw grenades at anything that moves. Comes with a level editor and an online highscores and a database of user generated content. A collaboration with Terry |
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Created: Nov 13 2008 - Development time: 4 days - Music by
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Genre:
Adventure - Rating: Hot
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Stench Mechanics is a short
science fiction adventure created during No More Sweden (a swedish
gaming jam). It features a short and suspenseful storyline onboard a space ship fueled by a smelly pink gas. There are three different endings depending on some choices you make, and the game features both sex and violence. Therefore it might not be recommendable for younger players. |
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Created:
Jun 30 2008 - Development time: 1 day - Music by goto8o/HT
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Genre:
Shoot 'em up - Rating: Lukewarm
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This is a very simple arcade
game with minimalistic graphics and gameplay, featuring a hypnotizing
visual style and relaxing music. It's not one of my better games, but might be a good way to kill a few minutes. Online Highscore Table |
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Created:
Jun 23 2008 - Development time: 2 days - Music by
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Genre:
Arcade - Rating: Warm
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Precision is a game about
sprinting, jumping and collecting bottles mysteriously placed on
rooftops. It's an exercise in frustration, trial & error and
memmorizing levels. Interesting features include a background that reacts to the music and the possibillity to jump between day and night. Online Highscore Table |
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Created:
May 16 2008 - Development time: 1 week - Music by
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Genre:
Arcade - Rating: Lukewarm
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How do you defeat an army of attacking enemies without any default means of attacking them? You have them shoot each other. In Kryzta the player must rely on cleaver maneuvering to rack up a good highscore. The enemies leave points which has to be assimilated when destroyed. However, collecting points makes the player grow and become an easier target. Online Highscore Table |
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Created:
May 13 2008 - Development time: 5 hours - Music by John Marwin
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Genre:
Shoot 'em up - Rating: Warm
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This game is not your typical shoot 'em up. There's really no room for bullet dodging here, just blow everything up before it hits you. The game has some very nice explosions. The game features some slightly obscene imagery, so if you're a bit easily offended, don't play the game. Nothing too bad, just maybe not suitable for kids. |
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Created:
Apr 15 2008 - Development time: 2 weeks - Music by goto8o/HT
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Genre:
Shoot 'em up - Rating: Lukewarm
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A decent little shoot em up. A retrofied version of Protoganda: Strings basically. |
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Created:
Feb 1 2008 - Development time: 4 hrs - Music by goto8o/HT
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Genre:
Platformer - Rating: Hot
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A fun little ninja game. Use your skills to maneuver a grand fortress to get back at your accountant for robbing you of your pride and money. See the readme for controls and more details. |
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Created:
Jan 29 2008 - Development time: 2 days - Music by goto8o/HT
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Genre:
Arcade - Rating: Warm
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This is a game that works kind of like Sumo wrestling, except you have a gun. Don't let the swarm of enemies push you against the edges of the ring or you will die! Kill them for score, combo kills for bonus scores. Five power-ups and two special weapon pick-ups. |
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Created:
Jan 16 2008 - Development time: 2 days - Music by Aaron Kurtz
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Genre:
Shmup - Rating: Hot
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Minubeat is a tiny rythm shmup. There's a "beat" in the background and pressing X or C in sync with it will allow you to release homing bombs and delete all enemy projectiles from the screen. You can also shoot nomrally with Z. There is a one minute time limit, so you must fight your way to the boss and beat it within sixty seconds. HERE |
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Created:
Nov 06 2007 - Development time: 1 day
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Genre:
Shmup - Rating: Hot
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This game's graphics were inspired by old movies with special effects made without the use of computers. The gameplay is a fairly straight boss fight flare, with a focus on time, rather than lives. You start out with three minutes playtime. Defeating a boss gives you an extra fifteen seconds. Being killed deducts forty. If the timer reaches zero, you die. There are two different gameplay modes, "absorb" and "shield". Shield
Highscore Table Found HERE |
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Created:
Oct 25 2007 - Development time: 4 weeks - Music by: John Marwin
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Genre:
Arcade - Rating: Warm
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What do you
get if you combine a MS Paint doodle with a nifty vector engine and
throw on a mouse controlled Asteroids variation? Something wonderful,
for sure. Add online
highscores and you've got a charming little game. |
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Created:
Oct 5 2007 - Development time: 4 hrs - Music by: ExcelioN
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Genre:
Puzzle/FPS - Rating: Hot
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This game
could be described as an illogical puzzle game played from a first
person view, with plenty of bizarre elements. And it's downright evil.
Most of the levels are designed to confuse you, and the solutions
aren't always that easy to figure out. |
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Created:
Sep 13 2007 - Development time: 72 hrs
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Genre:
Arcade - Rating: Warm
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This game is kind of a semi-shmup. The only thing keeping it from being a full blown one is that you can't actually shoot... You play by moving the mouse to swing a ball. The ball's attached to a "wire", and both of 'em kill enemies on contact. Be careful of the debris as it's deadly. There are bosses that appear with regular intervals. Make large combos to get good scores! Highscore Table Found HERE |
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Created:
Aug 18 2007 - Development time: 24 hrs - Music by John Marwin
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Genre:
Shmup - Rating: Hot
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Your ship is equipped with extremely destructive weapons, but as usual the enemies are no easy targets either. Hold the Z key for a standard beam, or press the X key to clear bullets caught in your blue beam's path. Use both keys together for a special attack which causes massive damage, but use it with care as this weapon tends to overcraft and may destroy your craft altogether. An online high score submission feature is included, and you can press C to play with an alternative ship. Highscore Table Found HERE |
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Created:
Jul 25 2007 - Development time: 36 hrs - Music by Dawn
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Genre:
Shmup - Rating: Hot
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The game's
your average stylish bossfight bullet hell shmup, with a scoring system
that puts focus on combos. It's a fairly gentle one, with a rather
friendly start for the beginners, although it gets a bit difficult at
the last few bosses (there are ten in total, as well as the optional
randomly generated bosses). The player is allowed to choose how many
lives he'll have, but the scoring will drop the more lives you select.
The controls are generally pretty simple. Use Z to fire your machine guns, and X to shoot a laser that goes through anything, but has a lower damage/fire rate. You can also use C to find nearest hostile unit of the enemy's current active weapon layer. There is a trick to this though, if you align with the crosshair that shows up and press C again when you hear a little beep, you'll shoot out a few homing missiles. Enter and arrow keys to navigate the menu and to move the ship. |
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Created:
Jun 19 2007 - Development time: 36 hrs - Music by John Marwin
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Genre:
Shmup - Rating: Lukewarm
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You were on
your honeymoon trip with your hot new wife, when a meteor struck her
dead. Enraged by sorrow you turn your car into a space ship and venture
into space to get revenge on everything you can find. |
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Created:
Nov 18 2006 - Development time: 100 hrs - Music by 4mat
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Genre:
Adventure - Rating: Warm
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A weird little game. It's not very long, and not very meaningful, but hopefully highly enjoyable. Give it a try if you like adventure games. |
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Created:
Oct 20 2006 - Development time: 24 hrs - Music by cactus
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Genre:
Adventure - Rating: Lukewarm
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You are a
spirit locked in a cave between life and afterlife. You've decided to
help other lost spirits. It's a mix between an exploration and
adventure game. It's pretty nice and cosy.
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Created:
Sept 10 2006 - Development time: 7 hrs - Music by PaleDeth
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Genre:
Adventure - Rating: Lukewarm
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A small
adventure game, where you will try to save your brother from a tricky
situation.
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Created:
Aug 17 2006 - Development time: 7 hrs - Music by 4mat
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Genre:
Adventure - Rating: Hot
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A
description would be going against the concept of this game. You have
to figure everything out on your own, even the controls ( although you
only use the mouse ). How to make progress is up to you to discover!
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Created:
Jul 11 2006 - Development Time: 1 month - Music by Gidorah
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Genre:
Crap - Rating: Cold
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Tedfuzz has
lost his bananas and he's hellbent on getting his 'nanas back. To his
aid he has Tarry (aka Stevenup7002) and his monkey friends. But who's
the mystery banana thief? Play the game to the end, to find out! |
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Created:
Jul 2 2006 - Development Time: 12 hrs - Music by cactus
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Genre: Crap - Rating: Freezing |
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You are a
member of the Iga clan, and boy are you having a bad day! It turns out
the bird flu has reached the sanctuary of the fallen Iga warriors, and
the infected ninja angels has started to drop out of the sky like
rotten tomatoes. As a true Ninja you take it upon yourself to save the
day by doing your best to contain the infectious virus. To your aid you
have the trustworthy old homing ninja missiles! Now blow those angels
up before they reach the ground!
As a twist to make the game more interesting, you cannot control the brave ninja warrior freely. You must type commands for him to act the way you want him to. The commands are: -"Left", "Right" and "Stop" for movement -"Missiles X" to send out X missiles (replace "X" with number) |
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Created:
Apr 2 2006 - Development Time: 12 hrs - Music by Estrayk
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Genre:
Shmup - Rating: Lukewarm
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There are
three types of enemies; squares, triangles and crosses. The bullets
does no harm to the crosses unless you've got the homing bullets power
up. The other enemies go down with eight shots or so... The bombs are a
bit hard to control, and if they hit you they get absorbed by your
vessel (unless you have the multibomb power up), but you can get them
to orbit around you with a bit of maneuvering.
Your vessel has an unlimited amount of bullets, but firing them drains energy. However, your energy is recharged automatically when you top firing. Your energy capacity can also be upgraded by picking up upgrades (the ones that look like 'U's with a cricle. When you reach upgrade level four, you shoot twice as many bullets and can have twice as many bombs on the screen simultaneously. When you reach level 11 or 12 you shoot thrice as many bullets, and can have 22 bombs on the screen at the same time. After that the upgrades serve to increase your energy capacity and refuels your energy. There are also four power ups; laser, multibomb, homing bullets and slow motion. The powerups look like 'P's. Controls: Mouse - Left click=Shoot, Righ click=Bomb Keyboard - Z=shoot, X=bomb, Arrows=Movement |
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Created:
Jan 30 2006 - Development time: ? - Music by 4mat, Pekka K and Emax
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Genre:
Misc - Rating: Lukewarm
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Generate
random "plants". Kind of like an interactive screensaver. You can't
really do anything with it, but it is kinda pretty.
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Created:
Jan 6 2006 - Development time: 48 hrs - No music
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Genre:
Arcade - Rating: Cold
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Created:
Nov 14 2005 - Development time: 24 hrs - Music by ??
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Genre:
Arcade - Rating: Lukewarm
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Created:
Apr 4 2005 - Development Time: 2 weeks - Music by cactus
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